Shin Megami Tensei: Digital Devil Saga (2004) - MobyGames (2025)

aka: Digital Devil Saga: Avatar Tuner

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Released
July 15, 2004 on PlayStation 2
Credits
160 people
Releases by Date (by platform)
  • 2004 (PlayStation 2)
  • 2014 (PlayStation 3)
Publishers
  • Atlus Co., Ltd.
  • Atlus U.S.A., Inc.
  • Ghostlight Ltd.
Developers
  • Atlus Co., Ltd.
Moby Score

7.7

#5,442 of 26.4K
Critics
80% (20)
Players
(21)
Review Ranking
  • #254 on PlayStation 2
Collected By
146 players
Genre
Role-playing (RPG)
Perspective
Behind view
Pacing
Turn-based
Setting
Post-apocalyptic

PlayStation 2 Specs

ESRB Rating
Mature
Media Type
DVD-ROM
Number of Offline Players
1 Player
[ view all 9 specs ]

Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 5/14 5:23 PM )

Description official descriptions

Junkyard is a grim wasteland, a realm of eternal rain and eternal battle. Its inhabitants are divided into six tribes that constantly fight each other, each trying to become the champion, earning a passage to the promised land Nirvana. Serph is the leader of the Embryon, a small tribe based in the Muladhara region of Junkyard. One day, the Embryon and their rivals, the Vanguards, find a strange pod, which both believe to be a weapon placed by the other tribe. During the fight, the pod opens, and as a result Serph and his lieutenants transform into demons, literally devouring the Vanguards.

The pod disappears, and in its place Serph finds a mysterious, yet strangely familiar black-haired girl, who remembers nothing about herself. Serph and his friends try to find out who or what sent her into Junkyard, what is the meaning of their demonic transformation, and, ultimately, who they truly are and how they ended up in that desolate place. Meanwhile, the battle for survival continues, and soon only one tribe will retain the hope of leaving the Junkyard forever.

Digital Devil Saga is a role-playing game set in a post-apocalyptic world with elements of Indian culture, influenced by the teachings and mythology of Hinduism. The game belongs to the Megami Tensei universe; it is regarded as a spin-off, comparable in this position to the Persona series. The game shares several thematic and gameplay-related elements with other Megaten titles: heavy mythological overtones, post-apocalyptic setting, fairly complex dungeons, elemental and support magic, etc. However, as opposed to other Megaten games, it is impossible to communicate with random enemies (demons) by talking to them, or summon them in battles in this game.

Instead, Serph and his companions are able to turn into demons themselves. During the turn-based combat, the characters can fight as humans (using guns); however, transforming into their demonic counterparts is the only way to use magic and special abilities. Characters learn new spells, attacks, and immunities by buying Mantras, which act like equipment sets. Mantras are located on a grid and divided into categories; in order to unlock stronger Mantras within the same category, the character must first purchase a weaker one, moving on a defined path. Abilities contained within a Mantra are learned gradually, depending on the amount of Atma Points (AP) gathered in battles. Using devouring abilities to finish off an enemy greatly increases the amount of AP received.

The weakpoint-based combat system has been carried over from Shin Megami Tensei: Nocturne. Player-controlled party and enemies are able to gain extra turns when exploiting physical or elemental weaknesses of the opponents.

Spellings

  • DIGITAL DEVIL SAGA アバタール・チューナー - Japanese spelling

Groups +

  • Console Generation Exclusives: PlayStation 2
  • Digital Devil Saga series
  • Gameplay feature: Auto-mapping
  • Gameplay feature: New Game+
  • Megami Tensei / Megaten universe
  • Visual technique / style: Cel shaded

Screenshots

Credits (PlayStation 2 version)

160 People (152 developers, 8 thanks) · View all

Character Designer
  • Kazuma Kaneko
Scene Director
  • Ichirō Itano
Scenario Writers
  • Tadashi Satomi
  • Yu Godai (original plot)
Main Composer
  • Shōji Meguro
Planning Director
  • Katsura Hashino
Event & System Planning Leader
  • Daisuke Kanada
Event Planners
  • Yuichirō Tanaka
  • Shinji Yamamoto
  • Mitsutaka Tamari
System Planners
  • Azusa Kido
  • Tatsuya Watanabe
  • Sawao Katō
  • Mitsutaka Tamari
  • Yuichirō Tanaka
Field Planning Leader
  • Daiki Ito
Field Planners
  • Aki Oba
  • Yousuke Uda
  • Atsushi Watanabe
  • Shuetsu Kadowaki
  • Kokichi Takahashi
Chief Programmer
  • Satoshi Ōyama
Main Programmer
  • Toshiyuki Niida
Event Programmer
  • Masaya Takano
Battle Programmers
  • Toshiyuki Niida
[ full credits ]

Reviews

Critics

Average score: 80% (based on 20 ratings)

Players

Average score: 3.6 out of 5 (based on 21 ratings with 0 reviews)

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Trivia

Optional boss battle (Spoilers!)

Once you have played the game through for the first time and saved a clear "new game" file, an optional boss battle against a creature called Hitoshura (Demi-Fiend) is unlocked. Beside being considered by many players the hardest boss in RPG history (he is indeed almost impossible to defeat), Demi-Fiend has also quite an interesting background story: he is the protagonist of Shin Megami Tensei: Nocturne!

Packaging

The US version of "Digital Devil Saga" comes as a "Deluxe Box Set". Packaged in a box (same height as a regular keep case, but double width, so that it will be able to host the upcoming sequel as well), it contains, beside the sealed keep case with the manual and the game, a "Bonus Materials" box that shows a picture of the upcoming "Digital Devil Saga 2" and an ad for Stella Deus, and that contains the soundtrack CD of this game.

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  • MobyGames ID: 15095
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Contributors to this Entry

Game added by Unicorn Lynx.

PlayStation 3 added by Charly2.0.

Additional contributors: Alaka, Kabushi, DreinIX, Zhuzha.

Game added October 7, 2004. Last modified March 22, 2025.

Shin Megami Tensei: Digital Devil Saga (2004) - MobyGames (2025)
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